The Iconic Game at 20 – The Plastic Guitar That Connected Generations Between Rock Generations

It has been 20 years since Guitar Hero debuted across the Atlantic, offering everyday gamers the tools to become rock legends. Figuratively speaking, but try convincing anyone who's nailed the epic four-minute guitar solo before an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to follow coloured notes scrolling down the screen synchronized to a song. Each riff mimicked specific notes, creating the feel of an authentic live show.

The studio had already experimented with rhythm games before partnering with the publisher, later purchased by Activision in 2006. Together, they laid the foundations for a surprising billion-dollar franchise that had a significant impact for many musicians included, showcasing classic bands to millions of gaming enthusiasts.

A former executive, former COO from the developer, recalls the initial financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.

“We reproduced every song since the cost prohibitive,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We couldn’t get bands like the Who – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero became a hit, and record sales and radio play increased, all artists desired to participate.”

He continues: “Among the amazing things was how many mothers and fathers got in touch and thanked us for introducing their children to the songs they loved. It evolved into an intergenerational thing.”

Classic Rock Finds a New Audience

Northern Irish group the Answer had Never Too Late in the 2008 release the popular installment. Lead musician the artist remembers the way the game brought classic rock to the forefront: “The game provided a larger, new demographic. Typically this had been seen as outdated material, however once it got featured on the title and teenagers discovered it, abruptly it was cool. This validated the genre, and got rid of the outdated label. It provided all our music a new life.”

In 2008, the Answer’s debut album was still unreleased stateside, meaning Guitar Hero was a key medium of discovery for the band as they went on a North American tour supporting the rock giants. “Their crew were playing the song during travel, and several recognized us from Guitar Hero,” he notes.

Major Band Titles Enduring Influence

Rock’s heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and others starring in specialized game editions centered around each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the group more money compared to their records. It sold well over half a million copies in its first week, and demand for Aerosmith’s music saw an increase significantly at a time as the industry faced decline.

The series still motivates nimble-fingered dedication within the community. Recently, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. The song is difficult even in expert mode, not to mention played at double speed while hitting a single one of its near 4,000 notes. They claimed requiring months of practice to accomplish.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to use a real gun and go to war,” notes musician the artist.

The band had already wrapped up a profitable run when their hit appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I remember our distributors calling to tell me that our records were moving like crazy,” he says. “It exploded when we next toured, and we were playing just before top acts at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing all other accomplishments. Recently, the track was used in promotional material for Despicable Me 4. “Previously I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got their own path in music and I’m glad we played a role of people’s lives”.

Enduring Legacy of a Plastic Guitar

The best promotion, be it for automobiles, apparel or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the co-founders believed there’s an instinctive urge to make music, and they wanted to leverage innovation to enable everyone to participate”.

The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments waned, except for a short-lived revival in 2015.

Titles such as Clone Hero and Fortnite Festival have kept the scene active, with set to be a new product from the original publisher on the way. A new studio has begun work on its debut rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome another game following Guitar Hero?

“Our team believed such titles could be similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t persist for future fans.”

Guy Adams
Guy Adams

Workplace design strategist and ergonomics expert with 10 years of experience in creating efficient office environments.